Tuesday, August 18, 2009

Engagement Theory.

The basic idea surrounding engagement theory is that students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks.
Such engagement could take place without the use of technology, however, we believe that technology can enhance engagement in ways which are difficult to achieve otherwise.
So engagement theory is intended to be a conceptual framework for technology-based learning and teaching (Kearsley & Shneiderman).

Activities that involve active cognitive processes such as creating, problem-solving, reasoning, decision-making, and evaluation are considered engaged learning. In addition, students are intrinsically motivated to learn due to the real life nature of the learning environment and tasks.

Engagement theory is based upon the idea of creating successful collaborative teams that work on ambitious projects that are meaningful to someone outside the classroom.
These three components, summarized by Relate-Create-Donate, (Shneiderman, B. 1988), imply that learning activities: occur in a group context (i.e., collaborative teams), are project-based and have an outside (authentic) focus.

References
Shneiderman, B. (1988). Relate-Create-Donate: An educational philosophy for the cyber-generation. Computers and Education, in press. Retrieved July 27, 2009, from http://home.sprynet.com/~gkearsley/engage.htm



Digital Natives.

I agree with Marc Pranskey (2001) when he said, "Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach. Today’s students – K through college – represent the first generations to grow up with this new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives."
Digital native is the label given to these new students of today. Our students today are all “native speakers” of the digital language of computers, video games and the Internet. So what does that make the rest of us, like me? Those of us who were not born into the digital world but have, at some later point in our lives, become fascinated by it are known as Digital Immigrants.
References Prensky, M. (2001). Digital Natives, Digital Immigrants. Retrieved July 27, 2009, from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Learning Styles.

According to Felder and Soloman, I am an Active and Sensing learner with extremely high scores of 11 for both categories. Visual and Sequential scores were 7 and 3, respectively. I thoroughly agree with the experts.

They go into say, Active learners tend to retain and understand information best by doing something active with it--discussing or applying it or explaining it to others. "Let's try it out and see how it works" is an active learner's phrase. Active learners tend to like group work more. Sitting through lectures without getting to do anything physical but take notes is particularly hard for active learners.

Sensing learners tend to like learning facts. Sensors often like solving problems by well-established methods and dislike complications and surprises. Sensors are more likely to resent being tested on material that has not been explicitly covered in class. Sensors tend to be patient with details and good at memorizing facts; doing hands-on work; rather than grasping new concepts and surrounding abstractions and mathematical formulations. Sensors tend to be more practical and careful and less innovative. Sensors don't like courses that have no apparent connection to the real world.

Visual learners remember best what they see--pictures, diagrams, flow charts, time lines, films, and demonstrations. In most college classes very little visual information is presented: students mainly listen to lectures and read material written on chalkboards and in textbooks and handouts. Unfortunately, most people are visual learners, which mean that most students do not get nearly as much as they would if more visual presentation were used in class. Good learners are capable of processing information presented either visually or verbally.

Sequential learners tend to gain understanding in linear steps, with each step following logically from the previous one. Sequential learners tend to follow logical stepwise paths in finding solutions.

References
Barbara A. Soloman & Richard M. Felder. Index of Learning Styles Questionnaire. Retrieved on July 23, 2009, from http://www.engr.ncsu.edu/learningstyles/ilsweb.html


Multiple Intelligences.

Birmingham Grid For Learning-Multiple Intelligences Test. My Results.

Kinaesthetic - Body Smart 15/25
You may be body smart. You will enjoy sports and are good at swimming, athletics, gymnastics and other sports. This is sometimes called being Kinaesthetic smart.

Linguistic - Word Smart 20/25
You may be word smart. You will enjoy reading, writing and talking about things. This is sometimes called being Linguistic smart.

Logical - Number Smart 16/25
You may be number smart. You will be good at mathematics and other number activities; you are also good at solving problems. This is sometimes called being Logical smart.

Interpersonal - People Smart 23/25

You may be people smart. You will like to mix with other people and you will belong to lots of clubs. You like team games and are good at sharing. This is sometimes called being Interpersonal smart.

Intrapersonal - Myself Smart 11/25

You may be myself smart. You will know about yourself and your strengths and weaknesses. You will probably keep a diary. This is sometimes called being Intrapersonal smart.

Musical - Music Smart 17/25
You may be music smart. You will enjoy music and can recognise sounds, and timbre, or the quality of a tone. This is sometimes called being Musical smart.

Visual/Spatial - Picture Smart 19/25
You may be picture smart. You will be good at art and also good at other activities where you look at pictures like map reading, finding your way out of mazes and graphs. This is sometimes called being Visual/Spatial smart.

Naturalistic - Nature Smart 14/25
You may be nature smart. You will like the world of plants and animals and enjoy learning about them. This is sometimes called being Naturalistic smart.

References
Birmingham Grid for Learning. 2009. Multiple Intelligences Test. Retrieved July 23, 2009 from,
http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks1/ict/multiple_int/questions/questions.cfm

Saturday, August 8, 2009

Reflective Synopsis.

By creating my Professional Blog, I have discovered that computer literacy is a key requirement to be a successful learner in the 21st century. Therefore, I was willing to take the risk by stepping out of my technological comfort zone, to discover new technology and extend my current Information Communication Technologies (ICT). I was indeed open to understanding the importance of managing continuing learning with interactive technologies and creating e-learning experiences where learners actively use technology to research, interpret, analyse and communicate knowledge as well as to develop students` higher order skills and creativity.
Technology should be seen as a toolbox. It should increase students` engagement and not increase teacher workload. By combining real-life learning experiences and ICTs, students and
teachers working together, will achieve planned learning outcomes.

So what is e-learning? In my opinion, e-learning is to classroom learning as mobile phones are to public phones. For example, as I discovered, e-learning allows you to learn anywhere and usually at any time, as long as you have a computer and, or a mobile phone. E-learning can be CD-ROM-based, Network-based, Intranet-based or Internet-based. It can include text, video, audio, animation and virtual environments. It can be a very rich learning experience that can even surpass the level of learning you may experience in a classroom. It's self-paced, hands-on learning. The quality of the electronic-based learning, as in every form of learning, is in its content and its delivery. E-learning can suffer from many of the same pitfalls as classroom learning, such as boring slides, monotonous speech, and little opportunity for interaction. The beauty of e-learning, however, is that new software allows the creation of very effective learning environments that can engulf you into the material.

After completing the set activities for assessment task 1 for this course, I have been able to identify definite advantages of e-learning over traditional classrooms. For example:


It's self-paced

It moves faster


It provides a consistent message


It can work from any location and any time


It can be updated easily and quickly


It can be easily managed for large groups of students


There are many advantages to e-learning, and even the potential disadvantages (i.e. boring text-based courses, technophobia, loneliness) can be alleviated with properly designed learning experiences. E-learning can incorporate many elements that make learning new material or a new process more fun. Making learning more fun or interesting, in my opinion, is what makes it more engaging and therefore more effective. Obviously, every type of learning can't be turned into e-learning (eg Physical Activity), but many can with excellent results. The keys to successful e-learning that I would include in my planning would be: to vary the types of content I use such as images, sounds and text working together ; creating interaction that engages the attention like games; providing immediate feedback to students by using ClassMarker and encouraging interaction with other e-learners by setting up chat rooms, discussion forums, instant messaging and e-mail.


I have had an enriching journey taking risks and experimenting with unfamiliar e-learning tools. By profiling my future learners, discovering their learning styles and designing pedalogical strategies to achieve learning outcomes, my future as a learning manager will definitely include many of these e-learning tools that I have discovered.




VoiceThread.

A VoiceThread is a collaborative, multimedia slide show that holds images, documents and vidoes and allows poeple to navigate pages and leave comments in five ways, by using; voice with microphone; telephone; text; audio file and video via webcam. With VoiceThread, group conversations are collected and shared in one place from anywhere in the world, all with no software to install.


VoiceThread makes embedding easy, allowing you to add interactive group discussions to any website. Simply copy and paste the embeded code to your website and let the conversations begin. You can also easily create Groups of your friends, colleagues, students or those you have common interests with, and have the Group's VoiceThreads shared and shown in one place. I can see that this tool would be well recieved among the upper level of a Primary school. How exciting to be able to narrate your presentation by pre-recording it with VoiceThread, therefore fine tuning the narration to be error-free.


Follow this link to comment on my VoiceThread: http://voicethread.com/share/577124/


References

VoiceThread. (2009). VoiceThread. Retrieved August 8, 2009, from http://voicethread.com/#home


Incompetech.

Incompetech`s (2009), online library of royalty-free music represents one of the largest collections in Australia. You can download royalty-free music and background music right from their site in MP3 or WAV format. A donation is all that is required to get you started.
Royality-free music can be used in various ways, For example; music on hold/background music; documentary, film, television, news; general productions; corporate presentaions; sporting; memorial/funeral; weddings; mood music; childrens music; infomercials. I would take advangage of Incompetech`s royality-free site by using selected files in power point presentaions for students and personal use.
References
Incompetech. (2009). Incompetech. Retrieved August 8, 2009, from http://incompetech.com/

File Storage.

MediaFire (2009), is the simplest file hosting service to share files and images with others.
Here's what you get:
Unlimited storage
Up to 100MB per file
Unlimited uploads
Unlimited downloads
Unlimited bandwidth
Image galleries
No sign up required
After the easy file-upload process, you can access your data from any computer and post links to the files for sharing with coworkers. For example I would utilize MediaFire by using it as a collaboration tool. Effective communication would be made simpler for exchanging and storing resources with other teachers. I especially liked the upload progress page, which gives you a great view of your upload progress, speed, and estimated time to complete the upload. Here is the file on my unit on Biodiversity for a Year 6/7 class. http://www.blogger.com/
References

MediaFire. (2009). MediaFire. Retrieved August 8, 2009, from http://www.mediafire.com/myaccount.php

Thursday, August 6, 2009

WebQuests.

A WebQuest is an inquiry-based unit of work, in which students use (mostly) internet resources to work through authentic tasks. Web Quests were developed in 1995 by Bernie Dodge at San Diego State University. Dodge worked with a graduate student, Tom March, to further the design. This is how March describes a Web Quest:

'A real WebQuest is a scaffolded learning structure that uses links to essential resources on the World Wide Web and an authentic task to motivate students' investigation of an open-ended question, development of individual expertise, and participation in a group process that transforms newly acquired information into a more sophisticated understanding.'

Using the Short-cut WebQuest Authoring Tool (SWAT), the process of developing a WebQuest was made easy. SWAT provides the driver with a template and easy to understand and follow instructions on how to create a WebQuest. I have developed a WebQuest to suit a Year 3 class around recycling. This unit was developed and submitted as part of my SOSE assessment task. I was fortunate enough to present it to a Year 3 class I was placed with at the time and it was received with enthusiasm and interest. Overall the implementation of the WebQuest on recycling was successful.
References
WebQuest Direct. (2009). Short-cut webquest authoring tool (SWAT). Retrieved August 6, 2009, from http://www.webquestdirect.com.au/swat/

Google Earth.

Google Earth lets you fly anywhere on Earth to view satellite imagery, maps, terrain, 3D buildings, from galaxies in outer space to the canyons of the ocean. You can explore rich geographical content, save your toured places, and share with others.
Google Earth is a fantastic e-learning tool. I have been using it personally for nearly 2 years now and am always fascinated by what it can do. When my daughter moved over seas, to London, I downloaded Google Earth to get a pictuere of where she was. Not only did I get an idea where she was, I was blown away to see her apartment, front courtyard, sidewalk and road on the screen. You can imagine my excitment. Being able to use a tool that would enable me to see where my daughter lived, on the other side of the world, gave me a sense of relief.
I can see that Google Earth would be of great benefit to classrooms when conducting any lesson in any KLA. For example you can incorporate it into a science lesson by asking the students to discover the Moon.
References
Google Earth. (2009). Google Earth. Retrieved August 6, 2009, from http://earth.google.com/

Podcasts

After downloading iTunes for free, selecting "Podcasts," selecting "Education" in the catergories menu, selecting K - 12 in the "More Education" menu, clicling the "see all" link at the top left of the "Featured" pane, I was able to look/listen/watch for podcasts that might suit my purposes.

The use of podcasts could be relevant, engaging and beneficial for students of today as they are already equipped with devices such as, mp3, mp4 and ipods. Kearsley and Shneiderman (1999) indicate that “an ICT environment, is best suited to providing a meaningful and authentic experience for students, one that can be configured to simulate the kinds of experiences students will face outside of the classroom.” (Kearsley & Shneiderman, 1999, in Marshall, 2007). Because podcasts can be downloaded and then added to these devices, students could be given an educational podcast relevant to a focus topic at school to locate, upload and listen to at home.

“Podcasts can be created from original material by students and teachers or existing audio files can be downloaded for classroom use. Creating a podcast allows students to share learning experiences. It provides them with a world-wide audience that makes learning meaningful and assessment authentic. Teachers can use the technology to provide additional and revision material to students to download and review at a time that suits them. The flexibility that such time-shifting offers makes podcasting a valuable educational tool.” (Western Australian Department of Education and Training, 2009). References ABC. (2007). Ed Pod. Retrieved August 6, 2009, from http://www.abc.net.au/rn/edpod/

Marshall, S. (2007). Engagement theory, WebCT, and academic writing in Australia. Retrieved on August 6, 2009, from http://ijedict.dec.uwi.edu/viewarticle.php?id=227&layout=html

Western Australian Department of Education and Training. (2009). Podcasts in the classroom. Retrieved August 6, 2009, from http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/podcasts/


Monday, August 3, 2009

YouTube.




Youtube contains an enormous amount of educational content that serves as ready-made experiences for teachers and students alike. However the problem then arises, how to keep students from viewing inappropriate YouTube content? KeepVid does this job very well. Keepvid is a website which enables you to download any video from a website which you normally would not be able to do. It can be used to embed videos in PowerPoint presentations, electronic whiteboard lessons and much more.

The YouTube clip I have chosen suits the current unit on Biodiversity I am doing. As part of assessment, each student in the Year 6/7 class, delivers a persuasive argument about an introduced species to Australia. The above YouTube clip is the first in a series of engaging ways to deliver tips on public speeking.
References
YouTube. (2008). Public speaking tips for kids. Retrieved August 3, 2009, from http://www.youtube.com/watch?v=7pnJW1-hB8Q KeepVid. (2008). KeepVid. Retrieved August 3, 2009, form http://keepvid.com/