Technology should be seen as a toolbox. It should increase students` engagement and not increase teacher workload. By combining real-life learning experiences and ICTs, students and teachers working together, will achieve planned learning outcomes.
It moves faster
It provides a consistent message
It can work from any location and any time
It can be updated easily and quickly
It can be easily managed for large groups of students
There are many advantages to e-learning, and even the potential disadvantages (i.e. boring text-based courses, technophobia, loneliness) can be alleviated with properly designed learning experiences. E-learning can incorporate many elements that make learning new material or a new process more fun. Making learning more fun or interesting, in my opinion, is what makes it more engaging and therefore more effective. Obviously, every type of learning can't be turned into e-learning (eg Physical Activity), but many can with excellent results. The keys to successful e-learning that I would include in my planning would be: to vary the types of content I use such as images, sounds and text working together ; creating interaction that engages the attention like games; providing immediate feedback to students by using ClassMarker and encouraging interaction with other e-learners by setting up chat rooms, discussion forums, instant messaging and e-mail.